PC
Unity
8 Weeks
Solo
System Designer, Programmer, Level Design
IAG inserts a player into a single square room decorated with artwork created by CPPNs. The room contains both 2D paintings and 3D sculptures. The player sees the room from a first-person perspective, and is free to move around and examine the artwork. Each painting and sculpture is created by a CPPN. There is one painting on each wall and one sculpture in each corner. Each painting serves as a portal to move the player to the next room. Once a player has chosen a painting from the presented options, they walk through that painting, and IAG uses their selection to evolve three new paintings. If a sculpture was selected, then the new room will also contain four new evolved sculptures.
After a player has moved into a new room, the portal they just exited from is replaced with a solid white painting. This image represents a return portal the player can use to revisit the previous room. Travel in any direction that is not the return direction will always be into a new room. It is not possible in IAG to enter a previously generated room without backtracking. Using this system, players can move though the gallery for any amount of time, yet still retrace their steps all the way to the original room if desired.