PC
Unity
1 Month
Solo
Level Designer
A demo level design that takes the player from point A to B. The software packages were provided and restrictions were set to not add any new code or features, however any art assets owned were fair use.
This was my first attempt to design a level from scratch. I did not have a full plan when I started, not even a theme. I wanted shape and feeling first. As an old D&D player, everything starts out as a dungeon in my head. My original sketch was even given a parchment look. Adding verticality to the map once I was in engine is when I started to see the city-scape.
A Blade Runner cyberpunk theme followed which gave me a great opportunity to play with lighting as breadcrumbs. The player enters a dark alleyway with a locked door and the telegraphing that the color purple is important. Exiting the alley they find themselves in on the street with a lot going on, but only one path to go. Exploring this linear path, the player descends into increasingly darker and more isolated spaces until they find the key to the locked door, make their way back down to the street level, enter the bar, and exit the level.
I would say that the challenge level and platforming has the intended effect, if not the intended flow. The communication to the player seemed to go well. Through the iterations the level changed to entice the player to look up or to provide better path signals, and the final result I feel stands on its own without need for narration.